To use the creature creation scripts from 3DS Max

  1) load one of the three "Body Constructor Family X.max" files from the Family1/Family2/Family3 folders
  2) Open the creature_maker_colorado.ms maxscript file and make edits to point to proper directories in the functions
     creature1, creature2, creature3 (update partdir)
     create_and_render1, create_and_render2, create_and_render3 (update output directories and choose output format to suit)

email with questions! (David_Sheinberg@brown.edu)


